Ok, here's 1.0.7 RC1. This is the first use of a lot of new stuff I've puzzled out over the last few days. Specifically, Glider can easily find any UI object in the game and get its screen coordinates. What this means for now: no more pawing at release/accept buttons, and flightmaster use with profile groups. In the future, it could be repair/vendor/restock or other tricky interface-type items. Pretty big change.

Figuring out the screen coordinates was the last real hurdle to this, so now it's easy for Glider to mouse around and find anything in the UI. Doesn't help fishing, since that's in the 3D world.

Stuff in here:

- New hidden option LogMonsterChecks (see help in Hidden Settings). This will log every monster that Glider considers pulling and why it didn't (or did). If you're having problems with Glider passing guys by and you can't figure it out, enable this and run in debug mode. Note that it writes a lot of stuff to the log, so don't leave it on all the time.

- Profile groups are functional now, including mounting and flightmasters. I'm going to post a profile group how-to next, but the tech is very cool already. Imagine hitting Play in Org and Glider runs to the flightmaster, flies to Valormok, mounts up, runs to the beach, THEN starts. Or just switch between areas on a timed/alert/level basis. I've been watching Glider hop flights all day and it's really, really cool to see it go.

- As mentioned in intro, new UI stuff bypasses pawing for release/accept on death. Should position exactly on button every time.

- General cleanup of screen coordinate code, should be much more forgiving of different sizes of title bars, etc. This will help looting/skinning for people having the pattern offset or slightly askew.

- Couple new remote commands for image manip: /capturescale and /capturequality, as well as a /queryconfig command. Check /? in remoteguy menu for more info.

head over to the wowglider forums to download this now :)